Name: Matrim "Mat" Cauthon
Other Appellations: Lord (Don't call me that!), Prince of Ravens (via Marriage), General (of Shen al Calhar, technically Captain General), Sounder of the Horn (of Valere), Ta'veran, Brother of Battles, Gambler, Trickster, Toy, Duckling
Place of Birth: Emond's Field, Two Rivers (Formerly Manetheran, or those of the Old Blood)
Description: ~ 21 Yrs old, Brown hair, brown eyes, 5'10", ~165 lbs. Wiry, like a knife fighter. Has a scar from being hanged, covered with a black silk neckerchief. Black hat, missing a bit at the front. Green overcoat. Silver foxhead medallion.
Personality: Throughout the course of the series, Mat has come a long way from the lovable prankster that was the bane of all the adults in his village. He's certainly grown up, but hasn't lost that sense of fun, making up for it through gambling, enjoying the opposite sex, and living it up. While he dislikes making commitments, once he feels responsible for something, he'll go through Hell and high water to get it done.
A bloody hero. Thom, if I ever look like acting the hero again, you kick me.
In fact, while he has said that he wasn't a hero and wouldn't go out of his way to help people unless there was some sort of gain, he has done just that quite a few times.
Ever since he was implanted with memories of past battles, he has become a brilliant tactician, planning and executing brilliant manouvers to get around the enemy, and achieve his goals. He had shown interest in war even as a youth, asking Thom Merrilan, a passing Gleeman for tales about battle.
With regards to women, he treats them as he was taught to, they are to be protected. That however, doesn't stop him from having his fun. And he greatly regrets the women who have died either directly, or indirectly because of his actions. He is also protective towards children.
And a word to the wise, Mat is not someone you would want to bet against. And especially not in games of Chance. Being Ta'veren (one who can indirectly influence the world around him) has made him incredibly lucky. Be it cards, horses or dice, the more random the game, the greater his luck. In fact, he has a set of "dice" in his head that rattle, warning him of upcoming battles or significant events.
History: Under construction. It will span the lengths of book 1 to 11